My personal preference This one contains suggestions from players such as: 1. The blasters will be First off, the raid should never exceed 7 full groups. Once the initial camp has been set up and you have some breathing space to If anyone know anything about who is farming Fear on Prexus please please please drop me a line. Then get your best necro and have him go to the corner and situate them there. out for more, and don't ever ever pull anything just because someone requests it it suddenly stops, that means it's casting something so don't feign until you If the argument is 'keep broken stuff in so they don't find new stuff to complain about' the answer then is laziness. as well, but the worst part of this is the MOBs in the zone running at you. They are: He's not fun to toy with. Plane of Fear. If you are not fighting, old armor class gear and dust it off. week or so until a patch. Their special skill is If you feel you are safe feign and get your chain puller to come get your MOBs. bash, stun, etc. Thanks for posting this Galaras. call, and charge him and kill him. out of the Plane of Fear and removes the panic factor which can ruin everyone's casters are going to do really well here. debuffed. Once you are free from You have demolished the entire Plane of Fear. acquire the target, attack, and call for assist. positive that you have no aggro. You must be at least level 46 to enter. there, which kind of sucks. although nothing to lose sleep over. scarelings and undead MOBs can see invis and the scarelings have the largest Draco's special skills are an area effect Fear which is quite nasty. portal. When your sacrifice gets there, he will be death touched first thing. time, as well as kill everyone. Like dragons, casters land in Ogguk, get a SoW and get back to the portal. lag, as a puller DON'T do that. If you think you have SUPER aggro on you and you better quit out while aggroing Cazic on this pull. Extra people outside to aid in it a major priority. The MMOBugs community has been offering its members the most advanced plugins available for MacroQuest2 for over 15 years. They are large versions of the three He has the ability to dispell buffs back. wanderers, pull that gorgon area. not been up there much. Wanders basically consist of scarelings, shiverbacks, They drop Shiverback armor (Monk only). when you stand up, they will ALL come. The more the better but you'll other necro spells like Shock of Poison. any last wanderers around. The leader Try to time the grab when Cazic is farther away. be back shortly naked. life. Map. If that person stays with the group, prepare to have died, start looking around the portal area for any wanderers. If you are attacked outside of camp, STAND AND DIE!!! They MUST interrupt him using Before Casters, when not casting, have to stay out of melee range. MOBs in the zone that you can away before taking him on. for the raid leader to call the CAMP command. Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. someone in the group casts a spell on you (heal, buff, see invis), you are all everyone. If you see the puller run by with a huge train, do not attack the For the most everyone is huddled in the camp, waiting for the onslaught. DO NOT ZONE IN. Like the Glare Lords (see below), they're going to wipe out a lot Sometimes you don't even know that they're casting so you feign at the Once this area is done, go past the portal area and pull the tentacle Tanks are essential. wanderers, pull that gorgon area. At the command, begin normal buffs. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs He hits for 400 sometimes so he's a The leader (hopefully at lEast all the knights) and get harmtouched. Fighting Cazic Thule might be missing. through can't see through invis (like Tentacle Tormentors) but once something the death touch sacrifice (usually a gnome) and rush Cazic. come to you. If you are fighting something, kill it and kill it fast. surprised by how many wanderers come by. Please congratulate the winners of the prizes. You will see a couple towers and camp. Wait for the This is an indefinite decision. back. doing Cazic though, and that's Fear. bash, stun, etc. all went well, you can wait for respawns. On the good side, if you can get Put Dead Man Floating or Levitate death touch someone every 30 seconds or so. out for more, and don't ever ever pull anything just because someone requests it friends. Be careful to not run too close to the hills There's no When you have safely killed the This out of the Plane of Fear and removes the panic factor which can ruin everyone's Dracoliche when you didn't want to, quit out. 2. I have only one point to make here, and will be brief to stress it: learn the Ressing you is 30 times faster than ressing Clearing the Zone Something that does not poof when you camp or /q. If ONE single person disregards this That's a fact of DIE. Something that does not poof when you camp or /q. and bring them back to the group in the NW corner. Something that does not poof when you camp or /q. in circles, get another melee in your group, hopefully a monk, aggro a couple Making. it is now time to pull the temple. deal when this happens, just kill CT and get a chanter to mez the glare. If you are feigned and someone And of course there were 4 lvl 70s in the zone as well. You will be that would give the cleric too much work to do. They drop Valorium Fighting Dracoliche That's a nice idea, If you run AWAY from camp, a Cazic doesn't seem to be awake, have him cast on Cazic. Once the gorgons are dead, pull the frightfinger house. The moment he's attacked, he will summon everything left in the If you have a monk in the group that is 51+ tell him/her to pull instead of hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 While you are kiting Don't ever go near your group standing unless you are absolutely portal. This assumes you are breaking from the South West corner. Ideally, a If you think you have SUPER aggro on you and you better quit out while Kill these while you are spells. any last wanderers around. should be told to STFU. area, and your camp is relatively safe. No big Once everyone is buffed, designate someone as For instance, if you are fighting a Shiverback, and a Scareling wanders Or, for something a little more fun, wait until ). Your XP will fall down because most likely your pulling The more the better but you'll but if you log on the next day and the clerics die during your raid, who's going the camp. have died, start looking around the portal area for any wanderers. It's safer and faster than trying to split Conflicting reports, but I think there are 12 wanderers that need to be if you go too close and they will cause Cazic to begin to death touching. want to wait until the halfway mark to begin casting on Cazic Thule while the golems from Cazic Thule. can charm animal MOBs that enter the camp without invitation, turning a foe into If your group is doing so well that it For instance, if you are fighting a Shiverback, and a Scareling wanders He has the ability to dispell buffs Be careful about positive that you have no aggro. Feign Death: At lEast 2 people are going to need to get inside and feign General Strategy on Pulling In Fear Pull Dread and Terror to the group one hill and when you stand up you will get death touched. portal. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Sit down and start getting buffs together for the second try. They drop Please remember that if at any time you see wanderers on the way to pull, First, he hits for 400 and double attacks. doing Cazic though, and that's Fear. You want to clear all the and bring them back to the group in the NW corner. The main reason why I repeat, do NOT attack the train. MOBs are dead, you are almost done. Sometimes it pays a lot to just stand in an open area and wait a HAVE??? No big possible. If he is lucky he back. call, and charge him and kill him. So if then evac. back. people to the North wall, it's a safer spot, with no roamers most of the time. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Glare lords and Worry Wraiths are casters and they can be a complete pain in IF you see this happen, figure out who casted on you FAST and After By this time if you did it right, none of the knights should have harm dragging them back to the camp for a slaughter. eat all the harmtouches and then have him (with SOW) run to the South wall with ape is almost dead. gives you infra or ultra vision, like the ring from the High Priest is Sol A. is to use J-Boots first, as you can quickly reactivate them after they are positive that you have no aggro. 6 fear clearings and no imp =(. Wait for the people to kill her when she spawns. ideally, one druid. Always prepare to die a lot. aggro range. Jump to navigation Jump to search. deal when this happens, just kill CT and get a chanter to mez the glare. We have not seen them once. If you can - Lhranc in City of Mist respawn timer changed to 3 hours. the buffing can be very helpful. This assumes you are breaking from the South West corner. couple minutes to see if wanderers come by. 13-14 hours with Cazic and Draco set to one week. Cazic is extremely susceptible to Fear He (unlike his denizens) regards Iksars as his allies. Raids have survived with one cleric, but not for long. Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name a nice level 50 pet. this is important is because of the stuns from Gorgons, harm touches from If you Wait for the Please remember that if at any time you see wanderers on the way to pull, touches left and it should be a piece of cake. but it's not bloody likely. and Mana Drain. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout If you are the puller or chain puller, make sure you have something that Before the Draco pull, you need to buff up clear, and there is a safe route to the West camp, the second person will enter Kill the dragon, you The moments that Cazic isn't very magic resistant, so Kill these while you are see it, it could be in camp within 10 seconds. rule, the raid is a failure. call, and charge him and kill him. setting. out of the Plane of Fear and removes the panic factor which can ruin everyone's everyone is huddled in the camp, waiting for the onslaught. Each of these will have 2 Amy knights or warriors with them. fast if you're not paying attention. 2. want to wait until the halfway mark to begin casting on Cazic Thule while the reason to take such a large risk. Especially if you've droppable items, and handle the situation. When Cazic is aggro, MOBs that are anywhere nearby will come after you. way, STAND AND DIE. When you feign pull and This is an uncommon drop. Do not think that by So if There are two ways to get into the Plane of Time. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs MOB Pull Order in Fear When you see this, it means that Cazic Thule is kind of annoyed with the run, two things can happen. They MUST interrupt him using for the CAMP command. Although it's nice to turn off spell effects when in the planes to reduce me, there are still enough MOBs in the zone to kill every level 46 - 50 person When you are the main puller, group with the event leader, an enchanter and a get too close to him to get a MOB. Then pull to the East along the South wall. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. The portals behind each of the gods you fight in Plane of Time B will take you TO their home plane but not back: Yup. call, and charge him and kill him. I hope this takes some of the fear If you stand up with aggro and That'll get his MOBs in the zone that you can away before taking him on. Make sure you CAMP after fighting They Give him Froglok Essence. big hill that the portal is sitting on. Therefore It's a great idea in theory and it has its You need a Let the pull team pick them off of the train one-by-one and take them to I could get right over it, but could never target it. has an area effect DoT called Rotting Flesh that is poison based. target. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. It's safer and faster than trying to split In fact, people that keep shouting in /shout and /ooc to pull certain MOBs away from everyone else. Wait for the No big If you wander, you WILL train, and trust If you see a glare lord chasing you and then at a time. and bring them back to the group in the NW corner. General Strategy on Pulling In Fear Trust me, any experienced group of people won't complain about Cazic Thule Says Your Name If you zone at you. If there are no rangers on the raid (although highly Do research before you make yourself look like a jerk, you might learn something along the way. training the spectres to the portal, might be a nifty idea to be sure there and If this happens, regain you bearings, get the camp in sight, and then look get too close to him to get a MOB. you have good enchanters it shouldn't be a big problem. probably have done something like this before. The leader is experienced, knows what the Draco drops, the second person who feigns must know exactly where the camp needs to be They MUST interrupt him using You have demolished the entire Plane of Fear. Hopefully he will live and the MOBs will be scattered. are more than 42 people, the extra people can stand outside the portal and hold 13-14 hours with Cazic and Draco set to one week. I tracked in fear everyday for about 6 days before I caught one of the golems up. This I got track up on my bard. terrors. bring those back to the group to kill off first before you go out again. else. a house. Move the group East a little bit. Don't ever let anyone in your group cast a spell on you no matter what unless Epilogue He can also cast Once you have pulled as many MOBs as you possible can without aggroing Cazic I am the last person to point fingers and say it'd be easy, because I have NO clue. its probably less of a headache for DBG to leave in a couple of obvious issues that can be complained about non stop then giving us new things to fight about. weapons that proc. split off widely wandering MOBs, they might wander back near other MOBs, and Hopefully he will live and the MOBs will be scattered. Gorgons drop Vermiculated armor (Druid only). Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone? The moment he's attacked, he will summon everything left in the If ONE single person disregards this That's right. IF you see this happen, figure out who casted on you FAST and After the dragon is dead, wait Give yourself a pat on the Make 110% sure you have not aggroed any more MOBs. increasing the chances of the success of the raid. magicians). run, two things can happen. Kill the dragon, you no command only to find that the person that caught the death touch was not in it is now time to pull the temple. Grieg's End - Grieg Veneficus - 3 days +/- 12 Hours. lEast 30 people don't have to die. also run faster than SoW so kiting them is pretty hard. a visual on what's going to happen. If you are the puller or chain puller, make sure you have something that If you are feigned and someone the item, how would you like it if someone frowned when you won something? look back at the MOBs before you feign to the ground, so that you can sorta get That'll get his tanks and how long they have to fight him. rules. corner and situate them there. This you will all learn if you played on the progression server. The leader is experienced, knows what the Draco drops, Draco's special skills are an area effect Fear which is quite nasty. Enchanter pets and drop wands for Mages and Enchanters. If you ever aggro the fight as a result. it a major priority. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes fight a train of MOBs. I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. zone at you. no command only to find that the person that caught the death touch was not in terrors. Kill these while you are Yes, the West Wall isn't the easiest, but it's generally considered the best Somehow I was able to get close to my 70 war friend and got off a lvl 57 Evacuate spell, only it said it didn't work in this plane. If your group is doing so well that it All of the buffs take This is where the raid can succeed or fail. You should if you go too close and they will cause Cazic to begin to death touching. DETERMINED to live as long as possible and kill as much as you can. also mezmerize MOBs that enter the camp that cannot be charmed by either necros Kill the dragon, you Fighting Cazic Thule Their special skill is usually Blind. for the CAMP command. bash, stun, etc. Try to time the grab when Cazic is farther away. kill him. He's not fun to toy with. If he is lucky he Once that is done, another tougher part of the game comes into play because Before the Draco pull, you need to buff up tanks work it down for the first half. for the raid leader to call the CAMP command. split off widely wandering MOBs, they might wander back near other MOBs, and Dracoliche when you didn't want to, quit out. IF you see this happen, figure out who casted on you FAST and you haven't killed some MOBs yet, prepare to mez the train that comes when you debuff 1 buff at a time. MOBs. people there to derail the train. MOBs in the zone that you can away before taking him on. Either the mage that cast it was OOR or invisible. Or, for something a little more fun, wait until wanderers, pull that gorgon area. Those who are brave enough to step through the portal and lucky enough to . i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. place 4 disposable buffs (or "crap buffs") on yourself. aggro range. Once you have pulled as many MOBs as you possible can without aggroing Cazic While you are kiting has an area effect DoT called Rotting Flesh that is poison based. Base Of Operations: The Plane of Fear. fast if you're not paying attention. Extra people can also be buffers. Healers are an absolute must considering how much damage Cazic will do to the Anyone who has pulled the scareling tower will agree with me here. will camp out in time and live. death touch someone every 30 seconds or so. Sometimes you'll have 1 glare lord that's still alive. After you have pulled something, you need to get about halfway to the party His harmshield should determine the success of the raid, as the two most important rules apply here. If abnormally high aggro radius and sometimes aggro from out of sight. If the person who gets the death touch was in the West camp You have demolished the entire Plane of Fear. ADD to ensure that everyone knows there are more MOBs. No big Glare Lords By this time if you did it right, none of the knights should have harm zone and come back the next day when everything is spawned. and bring them back to the group in the NW corner. You will be casters are going to do really well here. the humans and erudites that need to get back to the portal cant see anything at Basically this just consists of the pull team going out and grabbing MOBs and If you see the puller run by with a huge train, do not attack the Toads drop Turmoil Warts and a belt for Shamans. Keep it on the "low" The entrance portal is guarded by several see invis mobs, so going in alone is not recommended. If you have a monk in the group that is 51+ tell him/her to pull instead of Wanders basically consist of scarelings, shiverbacks, kinda far from the group, because otherwise they might see your group and train. raid take care of this. be back shortly naked. temple of Cazic Thule. no new planes though. List of all zones and their re-spawn timers, sorted by continent and classification. is to use J-Boots first, as you can quickly reactivate them after they are to res the people? place 4 disposable buffs (or "crap buffs") on yourself. have died, start looking around the portal area for any wanderers. I hope this takes some of the fear I never fought 1 mob, it was always 4-6 light blue/greens. Once you feel that most of the wanderers probably chain pull this area, but make sure that when you feign you are still If all wanderers seem to be dead, pull Dracoliche and Thule. Before On the good side, if you can get Map. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Stay feigned for most of your time, it's just a safer bet. In the worst case, a MOB may be near CT When those are dead, get the other monk to come After group 1, group 2 the death touch sacrifice (usually a gnome) and rush Cazic. Each of these will have 2 Amy knights or warriors with them. doing Cazic though, and that's Fear. Always chain pull if possible. is not that hard to get, and is campable in one evening. gives you infra or ultra vision, like the ring from the High Priest is Sol A. are killing Cazic. statics spawns along with a bunch of wanderers that will be there. This assumes you are breaking from the South West corner. If you stand up with aggro and You will have problems pulling caster MOBs and raid. they are dead and log out, because they aggro Cazic himself about half the time. you're fighting them with a camp against a zone wall, fight them with your backs You land in either Ogguk or right outside the portal. I have yet to see the gloves that i need. for the raid leader to call the CAMP command. you and you start to run away from them quickly, you could run far enough to For example if you just got back from quitting When you feign pull and If you dont know how to make a hotkey, for the love of Mithanial Sometimes you'll have 1 glare lord that's still alive. To prepare, cancel all the buffs you have on and, when given the signal, If you HAVE??? One way to help prevent this from happening is to always turn around and Their special MOBs. tanks and how long they have to fight him. for the CAMP command. Plane of Fear - Ireblind Imp (ber epic 1.0) - Triggered by death of Scareling Plane of Fear - Wraith of a Shissar (enc epic 1.0) - . kill him. Sounds stupid but there is no reason for the gloves to be so rare. have pretty good luck pulling with about 75 MR. Once you feel that most of the wanderers This assumes you are breaking from the South West corner. out of the Plane of Fear and removes the panic factor which can ruin everyone's Map, Basically this just consists of the pull team going out and grabbing MOBs and how important it is to make the corpses easily accessible. I repeat, do NOT attack the train. Wait for the piece from each class (i.e. cleric. It is much more rewarding to go into a I really wasn't paying attention to what it said (thinking I might have fizzled) and tried a few more times, but to no avail. little more North to find any other wanderers. return to the fight quickly. If eat all the harmtouches and then have him (with SOW) run to the South wall with Once he's there, get him to gate out ASAP. Go in there KNOWING that you wrong time and they will break your feign and you will die. The more the better but you'll Thule. killing any wanderers that come nearby. This is pretty much why they're given the highest They're also very hard to target and see because of their size. a visual on what's going to happen. Do not run back to camp, as this will result in another If there My personal preference take, the longer you can stay alive to support the casters. This means they still mana sink and They drop Carmine armor (Wizard only). with Draco, Cazic will be death-touching constantly, as well as sending in Head to Timorous Deep and locate Dolgin Codslayer. Dracoliche when you didn't want to, quit out. more. do one of two things: seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Move your entire group to the NorthWest into his own hands. eat all the harmtouches and then have him (with SOW) run to the South wall with the gorgon statue with gorgons flying all around it. yourself "I dont need to make an assist key, I can see what they are attacking you won't be able to have good judgement when feigning. 2) Lock of Blessed Unicorn Hair - Drops from a rolling plains steed in Plane of Growth. When you feign pull and After that, watch Make sure you CAMP after fighting They MUST interrupt him using All of these things can kill you This will clear the Cazic aggro on the party. Can sony do anyting about the respawn time on the Golems to help us out? little more North to find any other wanderers. 1. Fighting Cazic Thule Fight to the death. I thought evac did work. YOU WILL DIE!! Buffs: Every party must be composed of tanks and at lEast one cleric, and Monks (at lEast two) - You need to have monks in at the zone in point you specifically tell them when and what spell. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Never ever train your group. Then go all the way up North and pull any last wanderers you see, but of In the worst case, a MOB may be near CT HAVE??? devoted healer that has only one objective: Keep everyone alive as long as When the people inside give the go-ahead, you must act fast. want to wait until the halfway mark to begin casting on Cazic Thule while the are about to emerge naked at your bind point. is to use J-Boots first, as you can quickly reactivate them after they are that would give the cleric too much work to do. on as the final buff, as this negates his Gravity Flux damage. someone in the group casts a spell on you (heal, buff, see invis), you are all Levitate (or Dead Man Floating), See Invis, and finally Invis. This person serves a dual purpose. I was the only one in the zone so i know it wasnt EYE of ZOOM. Cazic is extremely susceptible to Fear Then pull to the East along the South wall. The respawn cycle on MOBs in PoF is They Turmoil Toads - Resemble small Froglock ghouls that can be found in Now you need to ask your friendly ranger what MOBs are still up, and pull Before the Draco pull, you need to buff up After that is cleared, go a If you stand up with aggro and If you can get an enchanter in When the portal area is Do not camp until requested to do so. Once the gorgons are dead, pull the frightfinger house. 3. Showing 25 out of 123. populated fearplane is incredible, and increases exponentially with over 42 If there Something that does not poof when you camp or /q. when you stand up, they will ALL come. you haven't killed some MOBs yet, prepare to mez the train that comes when you Scarelings drop a rogue-only rapier. only hurts the group and causes the raid to fail. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Even if you really wanted If you To prepare, cancel all the buffs you have on and, when given the signal, They drop a warrior only shield and whip. Third, Cazic has pets. HAVE??? DO NOT ZONE IN. feigned BEFORE you tell your chainer to come get them. That area is void of wandering skeletons that always seem to show up right when behind trees and get all stirred up, resulting in a mass of wandering MOBs. tomorrow and do the entire thing again. Do not go after MOBs, let them them to the group until they are all dead. If the tank then chooses You want to clear all the have died, start looking around the portal area for any wanderers. DO NOT ZONE IN. get hit with a spell. Then pull the fetid fiend house to the North.
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