Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. He will now give the player the correct location of the cave instead of saying it's off to the west. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. Fixed an issue where the player clipped into Penny during the main Luau event. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Players won't be placed in the path of the signpost. Removed iridium sprinklers from Sophia's ledger. Added Morris to the Winter Star festival. The event is triggered during sunny weather, from 6:00am to 11:50am. Fixed an issue where forage at the abandoned community garden didn't spawn. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Pam's house didn't properly patch on the world map. Added additional lore about Castle Village in Sandy's 5 heart event. Always use latest version. This insures players can see these events and they don't trigger later in the day. This event is triggered after the player has seen the Sprite Spring event. Added sleeping frames for all Stardew Valley Characters (SVE) characters. SVE objects are added as completion requirements. ?, patched when players meet them for the first time. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. 09-19-2020: Added a 12 heart event for Claire. Fixed an issue where Lance was missing movie theater dialogue if married to the player. Grandpa's Farm is also not available on mobile at this time. This fixes many aspects of SVE, and is better for the long run. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. You received a letter from the local wizard. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Wizard will now sleep in his bed at the end of his schedule. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Changed all references of Grampleton to match canon. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Added Scarlett as a non-social NPC. Changed 'Backwoods_Joja', 'Forest_Joja', 'Mountain_Joja', and 'Railroad_Joja' to map patches instead of full map replacements. This mod is opted-in to receive Donation Points. All special orders will show up again if attempted and failed. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. SVE's second NPC farmer, Susan, has been added! There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Fixed an issue where farmhands couldn't access the adventurer guild. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. The event triggers between 12:00AM ~ 2:00AM. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Esca assisted me in updating the custom forage locations to the new FTM framework. (Framework Mod) Allows custom shops to function. (Framework Mod) Allows extra layers to be drawn on maps. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. (this event doesn't trigger if players have already entered the theater once). They will be released soon. Added more forage types to Andy's like category. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Fixed an issue with the Razor Trout's fish pond data entry. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. This is a configurable option. Added ice cream to Martin's love category. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Fixed an issue where SVE mail in the collections menu displayed "???" On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Added the Wizard as a marriage candidate. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Fixed a couple typos in locational messages and events. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. -Crop phases didn't display correctly in Pelican Town. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Copyright 2023 Robin Scott. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Buffed forage spawns in the secret woods and western cindersap forest. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Fixed an issue where spouse objects would not appear on IF2R. Victor now plays arcade games in the saloon on Fridays. 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. Sophia now shows more affection to players in her 10 heart event. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. The world map reflects this change. She is a marriage candidate! This map is only for IF2R. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? This allows the player spouse to join in on the fun and gives access to buildings/activities. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Sophia's grange display now appears at the fair. Added a fishing spot at the Crimson Badlands. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. The most recent update of Custom NPC Fixes is required for Susan to function correctly. I created a Patreon! Fixed an issue where a tile in Andy's crop fields was walkable. Added more immersive detail to many maps. Gus' schedule on Tuesdays has been changed. -Gunther. Fixed an issue where Scarlett would tend to Andy's crops during winter. Fixed a tile on IF2R that would prevent players tilling it in. before updating. Fixed a question fork bug in a Morris event. It will now transport players directly to the mines, but not vice versa. Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Added a new map called "Adventurer Summit". Removed the event script in the optional download file (I no longer have the time to update this word document). She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). The SVE world map now has accurate and precise NPC/player tracking in custom locations! Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Stardew Valley Expanded remains true to the lore. Added a new soundtrack: "Camilla's Tower". Sprite Spring flower forage now slowly accumulates until the end of the week. Victor no longer confronts the player if they're dating Olivia when dating him. Added "minor" adjustments to the backwoods map. I can't wait to share it with all of you!). Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added "Lower Profit Margins" as a configurable addition (default = false). Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. This page was last modified on 16 February 2021, at 17:02. Added sandstorms to the Crimson Badlands. It has been added to the desktop wallpaper downloads. (Reading the 1.6 patch notes fills you with determination). Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Fixed an issue where Penny read books in the ??? Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed an issue where extra layers weren't displaying in the saloon. Please drop them off at the museum counter! Revamped Sophia's schedules and events to be compatible with the new world changes. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Added due to requests. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Vortex support has been added for SVE! The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete. This event is triggered from 12:00PM to 4:00PM, sunny weather, when the player has acheived 8 hearts with him. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). Adjusted Victor's portrait shading to match ConcernedApe's shading style. Joja products are now 10% cheaper than Pierre's. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Needs this for the Character Lance to be in your game. Added a new halloween maze that rotates every even year (2, 4, 6). Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. (I have sneak peeks of brand new maps on my Twitter). Fixed an issue where out of season forage would hang around the beginning of the new season. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Added backend stuff in preparation for the new NPCs. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Slightly increased knock back for the Diamond Wand. Expanded the Secret Woods. Recipes may refer to: Cooking Recipes. SVE can be downloaded from ModDrop and Nexus Mods. Increased serpent spawns in the Crimson Badlands void zone. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Increased puppyfish spawn rate (5% > 15%). Huge thanks to the Nexus Mods admins! Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Fixed an issue where SVE fish pond population gates didn't work correctly. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Pierre has received a new event, taking place in Pelican Town during fall. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. This is a collaborative wiki for the mod Stardew Valley Expanded. This author has not provided any additional notes regarding file permissions. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Added a new section and graphic to the descriptions page titled "Donations". With a little dedication, you might just be the one to restore Stardew Valley to greatness! Added schedule dialogue for SVE and vanilla NPCs. Fixed an issue where some players couldn't trigger SVE special order quests. Added new potions, bought from adventurer vendors after meeting certain conditions. Added a new configuration called "Alternative Craftables" (Default = false). Optimized forest crop patches, which were causing long first time loads. Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). She'll now appear at the saloon on Fridays. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. (Framework Mod) Prevents certain NPC actions. Fixed several glitched tiles on the Forest West map. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Further adjusted the IF2R quarry spawn rates to be more balanced. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. It smells heavenly. Progress gated population 10 butterfish fish pond produce (pineapple). Changed butterfish and puppyfish spawn time to anytime of the day. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Nerfed forage spawns. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Any takers? This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. Fixed an issue where Daggerfish was missing fish pond data. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Altered the time Andy's farmhouse is open. These events will be revisited in a future update with different narratives (completely new events). -Andy and Susan clipped into farmhands when attending player weddings. Increased max stamina gained from consuming sport drinks (35 > 50). Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. Puppyfish gave invisible lumber from their fish pond. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Removed a bookcase tile in the museum that glitched character events added by other modders. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Fixed an exploit where selling Joja Berry Machines netted massive profits. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. -Joja Mart sold multiple corn seeds at different prices. 18. r/StardewValley. Fixed an issue where Sam's 8 heart event froze. Edited player responses in all question forks for every SVE event. It is available for download at ModDrop under the Download/See all versions dropdown menu. Town East is fixed and now farmable! Changed Hank's internal namespace to fix a mod compatibility issue. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. ^. Fixed an issue where Scarlett would sleep walk around blue moon vineyard on Thursday nights during fall. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. He's unlocked after players donate 60 artifacts. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed glitched tiles in the forest, summit, and IF2R maps. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Redesigned the western forest lake into a river. Stardew Valley is an open-ended country-life RPG! This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. IF2R is no longer required to use the new world map. The event script will no longer be updated past SVE version 1.3. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed an issue where players couldn't catch fish from the More Fish mod. Dusty will now rotate portraits on different days when petting him. Fixed an issue where players could clip into Leah's wind turbine in her backyard. This was requested due to numerous lag issues players were experiencing. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Added due to requests. 's to the lost woods after players have seen ??? 10 days ago. Fixed a graphical glitch in deep cave (IF2R). Karmylla's Immersive Maps has been moved back to her page and is now a required download. Reduced ore spawns in the Highlands Cavern by about 15%. Players can get detailed information on all configurations. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. It seems Mr. Qi's strange scavenger hunt has come to an end. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. like a creep, despite players completing the community center. Grampleton Fields has been removed and added to an optional download. Touched up Alesia's, Isaac's, and Scarlett's portraits. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. Fixed an issue where entering the summit map on a horse glitched the scenery. The location of these maps are east of Pelican Town. It's now called "Original Mines Entrance". map patches. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Added a "skippable" option for most events. Migrated SVE festival data from TMX to CP. You found a note, barely legible, asking you to bring "may-pal serrup" to the "seecrit wuds". Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Changed the IF2R hardwood area entrance from a ladder to an incline. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Ship 100,000g worth of freshly cooked items. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Redesigned the Jenkins' Residence bathroom. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where Sophia's special order crashed the game if started during winter. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Added Beach portraits and sprites for Scarlett. Increased the SVE greenhouse interior's ambient light. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Remastered Calico Desert. Fixed an issue where farmhands couldn't complete all Nexus warp points. The SVE custom tilesheet has been expanded with new furniture. Replaced several display images on the mod page. Fixed an issue where Scarlett's icon didn't appear on the world map if NPC Map Locations was installed (before the grampleton suburbs unlock). Fixed an issue where players couldn't access Willy's barrel. Players clipped into the IF2R farm cave when entering it. Fixed an issue where the snatcher worm had a high spawn rate. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. MinPDnim 1 yr. ago. Resampled many measures in the "Camilla's Tower" soundtrack. There could be valuable minerals inside, but. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Added a "Immersive Shadows" configuration (default = "true"). Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. - Major file restructures within the SVE [CP] and [TMX] folders. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. This is another addition to the seasonal edits configuration (default = "true"). Added shadows under the adventurer guild dock. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Removed the fake trashcans outside of Pelican Town. Edited several low heart dialogue entries for Claire. Added a new cat statue sold at the Calico Desert Club. Fixed an issue where NPCs warped to the desert via the bus line. Fixed the ambient sound effects in Morris' event when it was raining. Grammar and style checked Grandpa's Shed questline. Players could place furniture/objects in several character event areas in Forest West. Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Grammar and style checked Claire's and Martin's dialogue. A, There's an old mine shaft in the mountains north of town. It can be found in the remains of slain ghosts. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Added a shortcut to the backwoods map that connects to the bus stop. Changed the food buffs for Frog Legs and Void Sushi. Added winter grass map properties to all exterior locations. Fixed the compatibility patch for the More New Fish mod. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Fixed an issue where outdated code patched an incomplete road at town east. It wont be easy. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. There are 2 Achievements associating with completing Help Wanted Quests. Removed three static trees on the Backwoods map. Be warned that there are spoilers! Claire will now return home at 9:10pm from her movie theater shift when married to the player. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West.
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